THE LAST OF US PART II
Naughty Dog
Audio Implementer
PlayStation 4
Naughty Dog
Audio Implementer
PlayStation 4
Implemented character foley within animation sets for all NPC's and playable characters.
Worked with the audio lead to implement sound effects on systemic animations and IGC's.
Implemented vocalizations for efforts and melee into systemic animations and IGC's,
Built audio regions and created metadata for the game's environmental audio systems.
Worked with outsourcing to take created sound effects, implement them into the game and create metadata for multiple IGC's.
Worked with the audio lead to implement sound effects on systemic animations and IGC's.
Implemented vocalizations for efforts and melee into systemic animations and IGC's,
Built audio regions and created metadata for the game's environmental audio systems.
Worked with outsourcing to take created sound effects, implement them into the game and create metadata for multiple IGC's.